Rising Pixel

Your partner
in gamification

We're a boutique game studio that creates interactive experiences that solve business challenges. Lead generation, corporate training, trade show activations, and immersive product demos. We take care of the full process: strategy, design, development, launch, and performance measurement.

Trusted by teams that care about results, not buzzwords.

BMW logo
Nissan logo
Brembo logo
Snam logo
CERN logo
INFN logo
Ferraro logo
Hankook logo
Bocconi logo
Michelin logo
Honda logo
Adecco logo
Mattel logo
Disney logo
Novo Nordisk logo
Red Bull logo
MSD logo
Barilla logo
Enel logo
Case IH logo
European Commission logo
Carolina Herrera logo
Plátano de Canarias logo

What 150+ projects have taught us

The Problem Isn't Content. It's Engagement

Marketing launches campaigns nobody remembers. HR develops training programmes employees never complete. Organisations struggle to measure and prove their impact.

Passive formats lead to passive results, while interactive experiences drive real change. For over a decade, we've applied behavioural science to influence behaviour, increase engagement, and improve the metrics that matter most.

What we build together

3 ways we turn challenges into interactive experiences

01Marketing and Events

Turn attention into qualified leads

Static ads, booths and product demos are easy to ignore. We turn them into interactive experiences that make people stop, play, and leave qualified data.

Digital campaigns

Running a marketing campaign? Playable ads, advergames, and LeadGames that transform passive audiences into active leads.

Example:

The Grape Escape voucher activation for Vagabond Wines
Vagabond WinesThe Grape Escape+40%

Event activation

Hosting a trade show or launch? We gamify booths that generate leads on-site. Every visitor can start playing within seconds.

Example:

Doc in the Box project visual
DocGenericiDoc in the Box

Brand awareness

Static demos get skipped? Virtual showrooms and WebAR demos that replace the static PDF.

Example:

Ferraro project visual
FerraroFerraro Virtual Showroom93%

02HR, L&D and People Operations

Hiring, Assessment, and Training

Traditional HR tools often feel passive. We turn assessment, recruiting, and training into playable experiences people complete, while giving teams clearer data.

Games for Assessment

Psychometric games, ESG assessments, and behavioural profiling tools that combine scientific rigour with high completion rates.

Example:

Work Down project visual
Game2ValueWork Down

Games to Attract Talent

Gamified recruitment for career fairs and online platforms. Increase engagement while reducing cost per hire.

Example:

Alfa Acciai E-World project visual
Alfa AcciaiAlfa Acciai E-World1,000+

Games to Train

Scenario-based serious games for onboarding, safety training, and technical L&D. Skill gaps tracked. Progress measured.

Example:

Mission Antibiotix clinical education game visual
Clinical educationMission: AntibiotiX185

03Institutions & Mission-Driven Organisations

Gamified Solutions for Social Impact

Complex social, cultural, and educational topics are hard to explain and harder to measure. We make them playable, accessible, and easier to remember.

Sustainability

Engagement tools that provide clear, measurable insights into what people learn and remember.

Example:

Ecopapas: Traza y Recicla project visual
Canary Islands GovernmentEcopapas: Traza y Recicla100k+

Culture

Interactive museum and heritage experiences powered by Augmented Reality (AR).

Example:

RECORD AR-APP project visual
European CommissionRECORD

Education

EU-funded learning experiences tailored for schools, universities, and accessibility programs.

Example:

EMBED project visual
European CommissionEMBED — Code Maze86%

Results we've delivered together

These aren't experiments. They're results

School · Sustainability

Ecopapas: Traza y Recicla

Canary Islands Government

100k+

plays across 100+ schools

Corporate · Team building

Space Crew

SNAM

4.5/5

average user rating

Entertainment · Webgames

Pocketro

Rising Pixel

+150k

players on CrazyGames

Clinical education

Mission: AntibiotiX

185

prescribers who completed a mission

Industrial · Trade show activation

Alfa Acciai E-World

Alfa Acciai

1,000+

leads from a single event

Email marketing · Voucher redemption

The Grape Escape

Vagabond Wines

+40%

voucher redemption

Automotive · Social playable campaign

Revenge of the Biospider

Honda

56M

impressions

Employer branding · Lead generation

Hire Rush

Game2Value

60%

completion rate

Automotive · Event activation

Brembo Playable

Brembo

20%

of event attendees came via the playable ad

How we're different

Built to Move Metrics, Not Just Impress

We design for action

Every mechanic is built on behavioural psychology, not visual trends. If an experience doesn't drive the intended result, we redesign it.

We build custom, never templated

Custom, never templated. Every experience is created around your objective, your brand, and your audience.

We measure what passive formats hide

Static ads average 0.46% CTR. Traditional corporate training rarely breaks a 20% completion rate. We replace passive formats with interactive experiences that deliver measurable results.

How We Work Together

Your Goal. Our Process

01

Understand

Define your goals, audience, and business challenges.

02

Validate the Approach

Assess whether gamification is the right solution for your objectives.

03

Concept & Prototype

Design the core mechanic and create a working prototype.

04

Build & Integrate

Develop, refine, and connect the experience with your existing tech stack.

05

Launch & Optimise

Deploy, measure performance, and improve what drives results.

Most projects launch within 3–8 weeks.

Partner stories

The impact, in their words

Rising Pixel helped us turn complex HR and assessment concepts into engaging game experiences. Their creativity, flexibility, and collaborative approach made the process smooth from idea to delivery.

Serious game

Gianmarco

CEO · Game2Value

The idea and the final result were astonishing. Rising Pixel created an experience that increased interaction and helped promote the wonders of Italy during our event.

Cultural heritage game

Gianluca Cappelli Bigazzi

Vice Console · Vice Consulate of Italy in Arona, Canary Islands

The team was open, responsive, and consistently willing to understand our needs. Their availability made collaboration easy, even when we were new to the sector.

Consulting and marketing

Morris

CEO · Mangrove International LLC

A great experience: 200% professional, smart, and able to bring serious games and accessible games to life.

Serious and accessible games

Ivan

CEO · IV Productions

Rising Pixel is always a delight to work with: easy to collaborate with, fast when deadlines are tight, and masters of their craft. I have never had a bad experience with the team.

Museum kiosks and mobile games

Shane Hoffa

Tech Director · NeoPangea

It was a true pleasure working with Luca and his team. They helped us build educational mobile games for museums, zoos, and aquaria.

Gamification

João Correia

Founder & General Manager · Flying Sharks

Let's build something people actually play

Tell us what you're working on. We'll tell you if gamification is the right tool, and how to use it for measurable impact.
Book a call →

No commitment. Just a conversation.