Cooking Dragon
Cooking Dragon was made as a Phaser 3 Playable AD demo. A way to test what we have learnt about good playables; short, fun, eye-catching and leaving the user with a desire to have more and testing the new engine with the full capabilities of Spine, WebGL and Shaders in less than 2mb of file size. An interactive ad unit for a game which actually doesn’t exist…for now.
Mobile game, Game art, Skeletal animatuions, Logo creation
About the game mechanics
“Help this hungry dragon to become the best chef ever!”
Cooking Dragon offers a game experience full of details to gratify the player, creating a funny and an additive ambience. Just tap the fireballs to breathe fire over the food to cook it to perfection. A progress bar will warn you about the cooked condition. How many dishes can you cook in 30 seconds?