Cooking Dragon

Cooking Dragon was made as a Phaser 3 Playable AD demo. A way to test what we have learnt about good playables; short, fun, eye-catching and leaving the user with a desire to have more and testing the new engine with the full capabilities of Spine, WebGL and Shaders in less than 2mb of file size. An interactive ad unit for a game which actually doesn’t exist…for now.

Mobile game, Game art, Skeletal animatuions, Logo creation

Cover of the Playable-ad Cooking Dragon
Cooking Dragon design

About the game mechanics

“Help this hungry dragon to become the best chef ever!”
Cooking Dragon offers a game experience full of details to gratify the player, creating a funny and an additive ambience. Just tap the fireballs to breathe fire over the food to cook it to perfection. A progress bar will warn you about the cooked condition. How many dishes can you cook in 30 seconds?

Screenshots